![git extensions p4merge git extensions p4merge](https://i.stack.imgur.com/El8ZG.png)
To do this, use git branch nameofbranch, then git checkout nameofbranch to switch to that branch.It is best practice to branch off of the master branch to work on stuff and then merge the two back together.There must be a space after the # sign for it to work. For example '# Introduction' will create a large heading. In markdown, pound signs denote headings or titles.md stands for markdown which is a markup language.
![git extensions p4merge git extensions p4merge](https://git-extensions-documentation.readthedocs.io/en/release-2.51/_images/resolve_merge_conflicts.png)
![git extensions p4merge git extensions p4merge](https://sites.google.com/a/temple.edu/ideasx/_/rsrc/1476914218473/home/resources-tutorials-etc/git---extensions-for-studio-7/git_studio7_d.png)
In the Arguments field, type merge -p %b %1 %2 %r.In the Application field, type the path to the UnityYAMLMerge tool (see above).Set-up instructions for common version control systems are given below. You can run UnityYAMLMerge as a standalone tool from the command line (you can see full usage instructions by running it without any arguments). The most common tools are already listed by default in mergespecfile.txt but you can edit this file to add new tools or change options. This also allows you to use it as the main merge tool for version control systems (such as git) that don’t automatically select merge tools based on file extensions. UnityYAMLMerge is shipped with a default fallback file (called mergespecfile.txt, also in the Tools folder) that specifies how it should proceed with unresolved conflicts or unknown files. …on Mac OSX (use the Show Package Contents command from the Finder to access this folder). …on Windows and /Applications/Unity/Unity.app/Contents/Tools/UnityYAMLMerge The UnityYAMLMerge tool is shipped with the Unity editor assuming Unity is installed in the standard location, the path to UnityYAMLMerge will be: C:\Program Files\Unity\Editor\Data\Tools\UnityYAMLMerge.exeĬ:\Program Files (x86)\Unity\Editor\Data\Tools\UnityYAMLMerge.exe Setting up UnityYAMLMerge for Use with Third Party Tools Ask: enable smart merging but when a conflict occurs, show a dialog to let the user resolve it (this is the default setting).
![git extensions p4merge git extensions p4merge](https://i.ytimg.com/vi/YTPd5l0oa1g/maxresdefault.jpg)
Then, use these with the default merge tool. Unclean merges will create premerged versions of base, theirs and mine versions of the file. Premerge: enable smart merging, accept clean merges.Off: use only the default merge tool set in the preferences with no smart merging.When one of these tools is enabled, you will see a Smart Merge menu under the Version Control heading. In the Editor Settings (menu: Edit > Project Settings > Editor), you have the option to select a third party version control tool (Perforce or PlasticSCM, for example). The tool can be accessed from the command line and is also available to third party version control software. Unity incorporates a tool called UnityYAMLMerge that can merge scene and prefab files in a semantically correct way.